Special Combat
These pages include info from the "World of Darkness: Combat" book, on making your chronicles more action-packed. These rules and applications are by choice and are optional additives to the current works.
You will need at least the starting capabilities and set-up from the original World of Darkness rulebooks (Vampire: The Masquerade, Vampire: The Dark Ages, Werewolf: the Apocalypse,
Mage: The Ascension, Wraith: The Oblivion, Changeling: The Dreaming, etc etc). The rules and guidelines here are the favored ones when in conflict with the true ones...but in the
means of the action-oriented situations...and the choice to use this system. Otherwise, the original applies to everything. Once again...every rule here is OPTIONAL...Storytellers,
as always, have the say on these things.
Basic Rules
Character Creation
Maneuvers
Basic Maneuvers
Athletics
Dodges
Punches
Kicks
Grabs
Throws
Melee/Weapon
Shapechanging
Tooth & Claw
Martial Arts Styles
Styles A - H
Styles J - M
Styles N - W