Throws

Throws are maneuvers in which the fither propels his opponent to the ground, either gently or violently. Either way, the victim of a successful throw always suffers a Knockdown.
In some ways, most throws are a "subclass" of Grab Maneuvers, because they involve obtaining a hold on the opponent. The primary difference between them is that grabs do not normally involve knocking an opponent to the ground, and throws always do.



AERIAL THROW
Prerequisites: Brawl 2, Throw, Jump
Power Points: 3
System:
Cost: None
Initiative: -1
Accuracy: -1
Damage: +3
Move +0


BACK ROLL THROW
Prerequisites: Brawl 2, Athletics 1, Throw
Power Points:2
System: Use the standard rules for Throw to determine distance thrown, damage and so forth.
Cost: None
Initiative: -1
Accuracy: +0
Damage: +2
Move One


CHOKE THROW
Prerequisites: Brawl 3, Athletics 2, Jump, Throw
Power Points: 2
System:
Cost: None
Initiative: -1
Accuracy: -1
Damage: +1/ See "Choke Hold," above
Move +0


FLYING TACKLE
Prerequisites: Brawl 2, Athletics 2, Jump
Power Points: 3
System: This is an Aerial Maneuver. If successful, the fighter will knock her opponent down. The fighter and his opponent both end up on the ground in the same hex. Both suffer the usual -2 Initiative penalty the next turn for getting to their feet.
Cost: None
Initiative: +1
Accuracy: +0
Damage: +1
Move +1


THROW
Prerequisites: Brawl 1
Power Points: 1
System:
Cost: None
Initiative: +0
Accuracy: +0
Damage: +1
Move None