Martial Arts Styles (J through M)




JEET KUNE DO

-Brawl
Punches:
Atemi Strike (4)
Elbow Smash (2)
Phoenix Eye Fist (2)

Kicks:
Foot Sweep (1)
Knee Strike (3)

Grabs:
Choke Hold (4)
Joint Lock (4)

Throws:
Throw (1)

-Dodge
Blocks:
Kick Defense (1)
Punch Defense (1)

Evasions:
Evasion (2)



JUJUTSU

-Athletics
Breakfall (3)
Groundfighting (3)
Kippup (1)

-Brawl
Punches:
Disarm (3)

Kicks:
Foot Sweep (1)

Grabs:
Choke Hold (4)
Disengage (3)
Dislocate Limb (3)
Fighting Hold (4)
Grappling Defense (2)
Joint Break (4)
Joint Lock (4)

Throws:
Throw (1)
Back Roll Throw (2)

-Dodge
Blocks:
Kick Defense (1)
Punch Defense (1)



KAILINDO (Garou Martial Art)

-Athletics
Jump (1)

-Brawl
Kicks:
Flying Kick (4)
Foot Sweep (1)
Reverse Front Kick (4)
Spinning Thrust Kick (2)

Grabs:
Choke Hold (4)
Disengage (3)
Grappling Defense (2)
Joint Lock (4)

Throws:
Throw (1)
Choke Throw (2)

-Dodge
Evasions:
Evasion (2)

-Tooth & Claw Maneuvers
Hamstring (3)
Jaw Lock (2)
Leaping Rake (3)
Neck Bite (2)
Pounce (4)

-Shapechanging Maneuvers
Melting (2)
Striking the Water (4)
Swarm (3)
Wind Dodge (4)



KALARIPAYIT

-Athletics
Jump (1)
Breakfall (3)

-Brawl
Punches:
Atemi Strike (4)
Elbow Smash (2)
Phoenix Eye Fist (2)
Sword Hand (4)

Kicks:
Flying Kick (4)
Roundhouse Kick (3)

Grabs:
Joint Lock (4)

Throws:
Throw (1)

-Dodge
Blocks:
Kick Defense (1)
Punch Defense (1)

Evasions:
Displacement (3)
Evasion (2)



KARATE

-Athletics
Jump (1)
Kippup (1)

-Brawl
Punches:
Atemi Strike (4)
Disarm (3)
Knuckle Fist (3)
Phoenix Eye Fist (2)
Spinning Back Fist (3)
Sword Hand (4)

Kicks:
Double Kick (4)
Flying Kick (4)
Foot Sweep (1)
Reverse Front Kick (4)
Roundhouse Kick (3)
Spinning Thrust Kick (2)

-Dodge
Blocks:
Deflecting Punch (2)
Kick Defense (1)
Maka Wara (5)
Punch Defense (1)
Weapon Block (3)

Evasions:
Displacement (3)
Evasion (2)

Note: Students of Karate often study a related art, Kobujutsu, an armed Okinawan fighting style. The specs are below.

-Weapon Maneuvers
Bash (1)
Dazing Blow (2)
Disarm (2)
Fleche (2)
Great Blow (1)
Jab (1)
Parry (1)
Riposte (2)
Slash (2)
Smash (2)
Sweep (2)
Thrust (1)

Required Techniques:
Axes & Picks
Blades
Blunt Weapons
Flexible Weapons
Staff



KENJUTSU

Evasions:
Evasion (2)

-Weapon Maneuvers
Dazing Blow (2)
Disarm (2)
Fleche (2)
Great Blow (1)
Jab (1)
Parry (1)
Riposte (2)
Slash (2)
Thrust (1)



KIBATSUMEJUTSU
(martial art made by vampires to hone their supernatural skills)

-Brawl
Punches:
Sword Hand (4)

Grabs:
Joint Break (4)
Joint Lock (4)

-Dodge
Blocks:
Weapon Block (3)

Evasions:
Evasion (2)

-Tooth & Claw Maneuvers
Hamstring (3)
Leaping Rake (3)
Neck Bite (2)
Pounce (4)
Ripping Bite (2)

-Shapechanging Maneuvers
Melting (2)
Striking the Water (4)
Swarm (3)
Wind Dodge (4)



KLAIVE DUELING
(Art of fighting with Klaives, the special silver blade of the Garou)

-Dodge
Evasions:
Evasion (2)

-Weapon Maneuvers
Disarm (2)
Fleche (2)
Great Blow (1)
Jab (1)
Parry (1)
Riposte (2)
Slash (2)
Thrust (1)



KUNG FU

-Athletics
Jump (1)
Breakfall (3)
Drunken Monkey Roll (2)
Kippup (1)

-Brawl
Punches:
Atemi Strike (4)
Disarm (3)
Grab Punch (2)
Haymaker (2)
Knuckle Fist (3)
Phoenix Eye Fist (2)
Spinning Back Fist (3)
Sword Hand (4)

Kicks:
Axe Kick (3)
Double Kick (4)
Flying Kick (4)
Foot Sweep (1)
Iron Broom (4)
Reverse Front Kick (4)
Roundhouse Kick (3)
Spinning Thrust Kick (2)

Grabs:
Choke Hold (4)
Disengage (3)
Dislocate Limb (3)
Fighting Hold (4)
Grappling Defense (2)
Joint Lock (4)

Throws:
Throw (1)
Choke Throw (2)

-Dodge
Blocks:
Deflecting Punch (2)
Kick Defense (1)
Maka Wara (5)
Missle Deflection (2)
Punch Defense (1)
Weapon Block (3)

Evasions:
Displacement (3)
Evasion (2)



MUAY THAI

-Athletics
Jump (1)

-Brawl
Punches:
Elbow Smash (2)
Power Uppercut (4)
Sword Hand (4)

Kicks:
Knee Strike (3)
Roundhouse Kick (3)

-Dodge
Blocks:
Kick Defense (1)
Maka Wara (5)
Punch Defense (1)

Note: Many Thai fighters also often learn Krabi-Krabong, a form of weapons
combat related to Muay Thai.

-Weapon Maneuvers
Bash (1)
Dazing Blow (2)
Disarm (2)
Fleche (2)
Great Blow (1)
Jab (1)
Parry (1)
Riposte (2)
Slash (2)
Smash (2)
Sweep (2)
Thrust (1)

Required Techniques:
Blades
Blunt Weapons
Polearms
Staff