DODGES


Dodge Maneuvers involve avoiding or stopping damage. They inlude Blocks, which are used to block or deflect an attack, and Evasions, which a fighter uses to remove himself from harm's way.



Blocks


Blocks prevent a fighter from being damaged by allowing her to block, stop or deflect an incoming attack. They improve a fighter's ability to soak damage. A character using Block adds his Dodge to her Stamina when soaking damage.


DEFLECTING PUNCH
Prerequisites: Dodge 3, Brawl 1, Punch Defense
Power Points: 2
System:
Cost: None
Initiative: +2
Accuracy: +0
Damage: -1
Move: None



KICK DEFENSE
Prerequisites: Dodge 2
Power Points: 1
System:
Cost: None
Initiative: +4
Accuracy: None
Damage: None
Move: None



MAKA WARA
Prerequisites: Dodge 4
Power Points: 5
System:
Cost: None
Initiative: See above
Accuracy: See above
Damage See above
Move: See above



MISSLE DEFLECTION
Prerequisites: Dodge 4
Power Points: 2
System:
Cost: None
Initiative: +3
Accuracy: None
Damage None
Move: -1



PUNCH DEFENSE
Prerequisites: Dodge 2
Power Points: 1
System:
Cost: None
Initiative: +4
Accuracy: None
Damage None
Move: None



PUNCH DEFENSE
Prerequisites: Dodge 2
Power Points: 1
System:
Cost: None
Initiative: +4
Accuracy: None
Damage: None
Move: None



WEAPON BLOCK
Prerequisites: Dodge 4
Power Points: 3
System: This maneuver works just like the Block Maneuver, except that it works against weapons.
Cost: 1 Willpower
Initiative: +4
Accuracy: None
Damage: None
Move: +0




Evasions


Evasion maneuvers involve sidestepping or avoiding an attack. Like Blocks, they improve a fighter's ability to soak damage. A character using an Evasion maneuver adds his Dodge + Dexterity to soak damage.
Evasions can be purchased as part of weapons-based martial arts styles, to simulate the duelist's ability to dodge his opponent's attacks.


DISPLACEMENT
Prerequisites: Dodge 2, Brawl 1, Athletics 1, Evasion
Power Points: 3
System:
Cost: 1 Willpower
Initiative: +2
Accuracy: -1
Damage: -1
Move: +1



EVASION
Prerequisites: Dodge 1, Athletics 1
Power Points: 2
System:
Cost: None
Initiative: +2
Accuracy: None
Damage: None
Move: Two