Tooth & Claw Maneuvers


Tooth and Claw Maneuvers are those maneuvers used by beings with claws, fangs, and similar natural weaponry.
Garou is Crinos, Hispo and Lupus forms and vampires using the Protean Discipline to grow claws are some of the most common World of Darkness beings deemed to "possess claws". Typically, vampire claws (created with the Protean Discipline) do Strength +1 damage, and Garou claws, do Strength +2 damage; the maneuvers listed below add to that total. The base difficulty for a claw-based attack is 6. Damage from claws is Kill damage.
Don't forget that the claws of supernatural creatures such as vampires and Garou usually cause aggravated damage to other supernatural creatures.
Brawl Power Points are used to purchase all Tooth and Claw Maneuvers, except for Pounce, which is purchased with Athletics Power Points.


BITE
Prerequisites: Brawl 1, possessing fangs
Power Points: 1
System: This is a Basic Maneuver for fanged characters, including vampires, most
were-creatures and changeling redcaps.
Cost: None
Initiative: +0
Accuracy: +1
Damage: +1
Move: +0



CLAW RAKE
Prerequisites: Brawl 1, possessing claws
Power Points: 1
System: This is a Basic Maneuver for beings with claws.
Cost: None
Initiative: +3
Accuracy: -1
Damage: -1
Move: +1



CLAW SLASH
Prerequisites: Brawl 1, possessing claws
Power Points: 2
System: This is a basic maneuver for beings with claws.
Cost: None
Initiative: +1
Accuracy: +1
Damage: +1
Move: +0



HAMSTRING
Prerequisites: Brawl 2, possessing fangs
Power Points: 3
System: If the opponent takes any damage from this maneuver, one of his legs becomes
useless. If bipedal, the opponent may move at one-fourth of his normal movement rate (at best);
if quadrepedal, he may move at one-half of his normal movement rate (at best). Unless he has
access to extraordinary healing methods (e.g., magick, regeneration), this injury will cripple
the leg for life.
This is a Crouching Maneuver/
Cost: 1 Willpower
Initiative: -1
Accuracy: -1
Damage: +1
Move: +0



JAWLOCK
Prerequisites: Brawl 2, possessing fangs
Power Points: 2
System:
Cost: None
Initiative: +0
Accuracy: +0
Damage: see above
Move: +0



LEAPING RAKE
Prerequisites: Brawl 2, Athletics 1, Jump, possessing claws
Power Points: 3
System: THis is an Aerial Maneuver. It is usable by Glabro, Crinos, or Hispo form Garou;
vampire using the Protean Discipline to grow claws; or other clawed humanoid creatures.
Note that this maneuver only works if the fighter has enough Move to leap past his opponent.
If he can only leap as far as his opponent, he cannot use this maneuver.
Cost: None
Initiative: +1
Accuracy: +1
Damage: +1
Move: +1



NECK BITE
Prerequisites: Brawl 2, possessing fangs
Power Points: 2
System: This maneuver is a Sustained Hold; the attacker may continue to inflict damage on
the target (by biting or gnawing at him) each turn she maintains the hold. The damage is based on
the attacker's fangs, not on her Brawl.
Cost: None
Initiative: +1
Accuracy: +1
Damage: +1
Move: One



POUNCE
Prerequisites:Athletics 3, Jump
Power Points: 4
System:
Cost: 1 Willpower
Initiative: +0
Accuracy: +1
Damage: +2
Move: +4



RIPPING BITE
Prerequisites: Brawl 3, possessing fangs
Power Points: 2
System:
Cost: None
Initiative: -1
Accuracy: +0
Damage: +1
Move: One