Extra
All the little knick-nacks, doo-dads, and pretty much everything else that didn't apply to the main categories, is here. Don't pass this place over though,
because it has some very interesting things.
Stuff
Some Aiming and Combat Specifications
Secondary Talents, Skills, and other Goodies
Numina
Mortals cannot purchase Vampiric disciplines, for only
Vampires gain those abilities. Instead, a mortal hunter can
have Numina.
Numina consist of those strange and amazing
powers which some few have possessed throughout the ages
powers such as Psychic Abilities, Thaumaturgy and Faith. Below is a brief description of each
of the 3 types of Numina that your Mortal can choose. To get the in-depth
list of all the available choices for each numina click on its name.
Psychic Abilities are those strange abilities, such as telepathy
and telekinesis, that have been studied haphazardly by para-
psychologists.
Thaumaturgy is the ability to cast magical spells.
Faith is a powerful ability, reflecting one's religious connection to
the universe.
During character creation, Numina can only be bought
with Freebie points, and cannot be gained later in the Chronicle
without the Storyteller's permission (often attached to some
fantastic Story or Quest). During the Chronicle they can be
increased in the ways described under each particular sort.