This page houses all the secondary and not-so-ordinary goodies that are excellent for use.


New Secondary Skills

Blowgun
This skill is required to use a blowgun accurately, though unskilled characters may use Dexterity + Strength with a difficulty modifier of +3.

* Novice: Kid with peashooter
** Practiced: Class peashooter ace
*** Competent: Fool a clan neonate
**** Expert: Rainforest dweller
***** Master: Ninja

Possessed by: Kids, survivalists, ninja fans, professional assassins, rainforest hunters
Specialties: Short (up to 20 feet), long (20 feet or more)

Garrotte
The Storyteller may decide whether this is a specialty of the Melee skill or a new skill in its own right. The character rolls Dexterity + Garrotte (difficulty of 6) to loop the garrotte around a surprised or restrained victim's neck; otherwise, the victim may roll Dexterity + Dodge (difficulty of the attacker's Dexterity + Garrotte) to avoid the attack. The garrotte does no damage on the first turn, but causes damage automatically thereafter if the victim does not break free by rolling Dexterity + Melee against the attacker's Dexterity + Garrotte.

Because they do not need to breathe, Kindred do not suffer choking damage from a garrotte, though a successful attack means that the victim has been grappled and must either wound the attacker or roll Dexterity + Melee against the attacker's Dexterity + Oarrotte to break free. It is posible to decapitate a victim with a wire garrotte: This requires a roll of Strength + Garrotte against a difficulty of 8+ the victims's Fortitude, and may be attempted during any round where the garotte is still in place.

* Novice: Street punk
** Practiced: Unarmed combat instructor
*** Competent: Special forces
**** Expert: assassin
***** Master:Ninja or Thuggee

Possessed by: Assasins, ninja, special forces, street
Specialties: None




Weapons

Blowgun
This is a hollow tube of about 1/2" diameter, which may be anywhere from 1 - 6 feet long. It is used to fire darts, which cause little damage in their own right but they may be coated with drugs or poison.
Difficulty: 5
Minimum Strength: 2
Range: Strength x 5 yards
Damage: None (may use Poisions or Drugs)
Weight: 1/4 lb. per foot length
Cost: Free to $20, depending on size and where obtained

Garrotte
This is a strangling cord, about 2 feet ling and made of any flexible substance from thin cord to electricle cable. Silk scarves have often been used a garottes, and so, on occasion, has wire. Wire is particularly unpleasant as it is thin enough to break the skin of the victims neck, severing blook vessles adn the windpipe if pulled hard.

Difficulty: 6
Damage: Strength + 2 (Strength + 4 for wire)
Weight: less than 1 pound.
Cost: Free to $5