Silver Fangs- The proud leaders......well, maybe......they think their noble (if inbred) bloodline gives them rights and privelages over all others.....Very fierce, they tell you...you do! They tolerate little nonsence.

GIFTS Lambent Flame (Level One) — The Garou can cause a silvery light to ignite around her body. This Gift is taught by a Lune. System: The Garou must spend one Willpower point. The effect lasts for the duration of the scene. The light illuminates a 100-foot radius, and the ensuing glare adds one to the difficulties of all hand-to-hand attacks on the Garou; the difficulties of all missile attacks, however, are reduced by one.

Sense Wyrm (Level One) — The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sense, not a visual or olfactory image, although Garou using this Gift are likely to say, "This place stinks of the Wyrm." This power requires active concentration. This Gift is taught by any spirit servant of Gaia. System: The Garou rolls Perception + Occult. The difficulty for this Gift is based on the concentration and strength of the Wyrm’s influence) sensing a single formor in a room would have a difficulty of 6). Vampires can be sensed using this Gift, but only those with Humanity scores lower than 7.

Awe (Level Two) — The Garou, simply by her bearing and speech, proves to others her mastery and right to rule the other tribes. This Gift is taught by a Falcon- spirit. System: The Garou rolls Appearance + Empathy (difficulty of the target's Willpower). If successful, the difficulties for all Social rolls made by the Garou against that target are reduced by one, and the target's difficulty to hit the Garou in combat is increased by one.

Luna’s Armor (Level Two) — The Garou calls upon the blessing of Luna to deter any damaging attacks aimed at her. This Gift is taught by a Lune. System: The Garou concentrates for one turn, spends one Gnosis point, and rolls Stamina + Survival (difficulty 6). Each success allows the Garou to add one to her Stamina for the purpose of soaking damage (including silver). The effect lasts for one scene.

Silver Claws (Level Three) — The Garou can turn her claws into silver, making her a terror against other Garou on the battlefield. This Gift is taught by a Lune. System: The Garou rolls Gnosis (difficulty 7). All claw wounds inflict aggravated damage, which cannot be soaked by Garou. While the Garou manifests the claws, she suffers searing agonies. Each turn, she gains an automatic Rage point; furthermore, all noncombat difficulties are increased by one because of the distraction. When her Rage points exceed her Willpower, she must check for frenzy.

Wrath of Gaia (Level Three) — The Garou is revealed to his foes as that which Gaia intended him to be: Her Chosen Warrior. Wyrm beasts will flee in fear unless they can master their instinctual terror of Gaia's Defender. This Gift is taught by an avatar of C3aia Herself. System: The Garou spends a Gnosis point and rolls Charisma + Intimidation (difficulty 6). All agents or minions of the Wyrm (including Kindred with Humanity scores lower than 7) in the vicinity must make Willpower rolls (difficulty 7). If a Wyrm creature does not match or exceed the Garou's successes, it will flee in terror for the duration of the scene.

Mastery (Level Four) — The Garou can command other Garou (including Wyrm-tainted Garou such as Black Spiral Dancers) to do her bidding. This Gift is taught by a Falcon-spirit. System: The Garou rolls Charisma + Leadership (difficulty of the victim's Wits + 3). The Garou can cause the target to obey any nonsuicidal command for one turn per success. This Gift works only against Garou.

Mindblock (Level Four) — The Garou possesses a powerful psychic shield, increasing the difficulty of all attempts to affect or attack her mentally. This Gift is taught by a Falcon-spirit. System: All attempts to affect or attack the Garou mentally are made against a difficulty of 10. This includes vampiric Domination and Presence.

Luna's Avenger (Level Five) — The Garou can transform her entire body (human, wolf or otherwise) into purest silver. She becomes a nigh-unstoppable warrior. This Gift is taught by a Lune. System: The Garou concentrates for a turn and spends one Gnosis point. This Gift confers immunity to silver, and all of the Garou's attacks gain benefits equivalent conferred by the Silver Claws Gift (Level Three Ahroun). In addition, the Garou gains two extra Stamina levels and an extra Health Level (if the Garou takes only one Health Level of damage during combat, she is unharmed after the duration of this Gift expires). The effect lasts for a scene.

Paws of the Newborn Cub (Level Five) — The Garou prevents a target from using any special or supernatural abilities. She is as a newborn cub, with only mundane powers at her disposal. This Gift is taught by a Falcon-spirit. System: The Garou spends one Gnosis point and rolls Gnosis (difficulty of the victim's Stamina + 3). Each success removes all special abilities of the opponent (aggravated damage, Claws, Gifts, vampiric Blood Pool, mage Spheres, regenerative powers, special attacks, etc.) for one turn.