1 - Sence the Sin
By making a Perception + Empathy roll against a difficulty of the
target's Self-Control + 4. The Baali can sence the subject's greatest
character flaw - be it a low Virtue, a weak Will, a Derangement, or
whatever.
2 - Fear of the Void Below
The Baali must first use Sence the Sin (above) to descern the tragic
flaw of the target. He must then speak to the target, telling him of his
inevitable damnation and lack of any hope for redemption. If the Baali
makes a Wits + Intimidation resisted rol against the target's Courage +
4, the victim will fly into a Terror frenzy; if the Baali scores three
or more successes, the target will collapse in a useless panic.
3 - Flames of the Netherworld
The Baali may hurl blasts of flame which do one die of damage per Blood
Point spent; the Baali must roll Dexterity + Occult, with a difficulty
dependent on range, to hit.
4 - Psychomachia
The Baali is able to summon the Beast in an individual. After using
Sence the Sin (above) to descern weakness, the Baali can actually coax
the Bgeat to the surface. The victim must roll against his greatest
wakness (i.e. lowest Virtue) with a difficulty of 8 or fly into a
frenzy; any Derangements possessed by the victim will be in evidence.
5 - Curse
By making an Intellgence + Occult roll against the target's Willpower,
the Baali mat cast a curse on the target. One of the target's Traits,
chosen by the Baali, will drop to zero for the duration, depending on
thenumber of successes:
One Success One night.
Two Successes One week.
Three Successes One month.
Four Successes One year.
Five successes Permanent.
6 - Ignore the Searing Flames
Fire no longer affects the Baali.
7 - Summon the Herald Hell
This power requires a one-hour ritual, three Blood Points' expenditure
and a human sacrifice. The Baali may summon a lesser demon from Hell to
do his bidding. Demons vary in abilities and form, but will usually be
built on somehting approximating to following statistics: Attributes:
10/7/3, Abilities: 15 point worth, Willpower 8, Disciplins: 10 points
wrth, as well as a Fortitude o at lest 3 and the ability to heal like a
pupine. Form can vary wildly - some are beautifull seductresses, others
reptilian horrors. The demons may be summond without the hour-long
ritual or the sacrifice, buyt the Baali mut spend six Blood Points and
the demon will be uncontrolled - it may decide to drap the Baali down to
Hell with it for his temerity.
8 - Great Curse
his curse is more subtle than the level three power, and affects a much
wider area. With this curse, the Baaliaffects an entire city or province
with a feeling of gloom, despair and malaise. The more successes rolled
on the Baali's Inteligence + Occult against a difficulty of 9, the
greater the effect. Crime and violence soar,petty angers become hatreds,
the economy takes a downward spiral, marriages break up over trivial
causes, and the would organizations become more fractious and less
efficient - thus, this power is ideal for undermining Camarilla power
structures in a city. A successful use of Auspex 9 or above will enable
the user to determine that there is a molevolent outside aura on the
region affected; othewise, the populace will simply assume that the
times, they are a-changin' - for the worse.
9 - Call the Great Beast
This ritual takes four hours to cast and requires the sacrifice ot 50
victims (kindred or kine) with at least 4 Humanity each. One of the
Great Demon Lords of the Netherworld will thereupon erupt from Hades;
the details are up to the Storyteller, but it is safe to say that such
entities are more powerful than any vampire, and that the would is in
serious trouble. this is presented more as a plot device than a way for
sadistic Storytellers to waste the Troupe.