CHIMERSTRY (Ravnos, Ravnos antitribu only)

1 - Ignis Fatuus
By spending a willpower point, the vampire may create a static illusion involving one sense. She must be able to sense it to be able to create it, or sustain it. If it is revealed to be an illusion, it disappears.

2 - Fata Morgana
By spending two willpower points, the vampire may create a static illusion involving all senses. She must be able to sense it to be able to create it, or sustain it. If it is revealed to be an illusion, it disappears.

3 - Apparition
Having created an illusion, the vampire may spend a blood point to make it move. This movement is limited to a specific pattern, and may not be changed once she has stopped concentrating on the illusion.

4 - Permanency
Having created an illusion, the vampire may spend a blood point to cause it to remain for as long as she is in the general vicinity, even if she can no longer sense it.

5 - Horrid Reality
Roll: Man. + Subterfuge, difficulty 6
Resist: Per. + Self-Control, difficulty 6
The vampire may create illusions, as described above, and use them to "injure" a victim. Each success represents one level of damage. The vampire may announce (to the Storyteller) ahead of time that she only wishes to inflict a certain amount of damage. A victim may not be killed in this fashion, but she will still be subject to wound penalties for as long as she believes herself to be injured. The difficulty to use this power is 8 if the vampire is inflicting aggravated "damage".

6 - Fatuus Mastery
The vampire may create illusions without paying the willpower costs described above. Also, all illusions created will last as long as the vampire is no more than a mile away, unless she wishes them to end before then; she need not sense them to maintain them.

6 - Mass Reality
As Horrid Reality, but the vampire may use the illusions to "injure" everyone in her general vicinity.

7 - Far Fatuus
Roll: Wits + Subterfuge, difficulty variable
The vampire may create illusions at a distance. Once she has succeeded, she may use any Chimerstry power at that location. The difficulty varies with her familiarity with the area, as follows:
dif. 6 She knows the area like her own haven.
dif. 7 She has been there frequently.
dif. 8 She has been there a few times.
dif. 9 She is basing her knowledge on the detailed description of someone else, having never been there herself.
dif. 10 She has a photograph, but has never been there herself.

8 - Pseudo Blindness
The vampire will always know a lie when she hears it. She also can not perceive any power of Obfuscate or Chimerstry below level nine -- even if she wants to, and is incapable of either being affected by them, or realizing that they are being used.

9 - Sensory Deprivation
Roll: Man. + Intimidation, difficulty Willpower
The vampire can cause her victim to lose all five senses, and all related abilities, like Auspex. This power lasts for the following time periods:
1 suc. one turn.
2 suc. one hour.
3 suc. one day.
4 suc. one month.
5 suc. one year.

10 - Reality
Roll: Wits + Intimidation, difficulty Willpower + 2
Demand: successes = 3 or more
The vampire can invent a fantasy world, and put her victim into it. To escape, the victim must spend one willpower point for each success. This victim actually disappears from the real world, and can not be found with any discipline.