VISCERATIKA (Gargoyles only)

Note: In addition to the powers listed, Visceratika grants those who learn it additional traits, such as a demonic appearance (usually zero), and their wings, both of which grow as the Gargoyle advances in Visceratika. Assume that these wings can propel the vampire at 5 mph per level in this discipline.

1 - Whispers of the Chamber
Roll: Perception + Alertness, difficulty 6
Resist: Self-Control + Stealth, difficulty 6
The vampire can detect all others within an enclosed area the size of a large apartment, even if they are using other disciplines to hide.

2 - Skin of the Chameleon
By spending one blood point, the vampire can make her skin adopt the texture and color of her surroundings, adding five dice to her Stealth rolls if she moves slowly.

3 - Voices of the Castle
Roll: Perception + Alertness, difficulty 6
Resist: Self-Control + Stealth, difficulty 6
The vampire can detect all others within an entire building, or other enclosed area, even if they are using other disciplines to hide.

4 - Bond with Terra
By paying one blood point, the vampire may sink into earth, stone, brick, asphalt, etc. However, the vampire is only directly below the surface, and her outline can be seen on the surface.

5 - Stonestrength
The vampire gains one extra die for soak rolls, her wound penalties are reduced by one, and her damage taken by fire is cut in half, rounding down.

6 - Rockheart
All damage done to the vampire by penetrative weapons is cut in half, and unless an attacker has Strength + Potence of at least 7, staking the vampire is not possible.

6 - Dark Statue
Roll: Stamina + Fortitude, difficulty 9
The vampire is physically unaffected by sunlight, as long as she doesn’t move. She must still roll to avoid Rötschreck. The vampire must have Fortitude to use this power.

7 - Crawling Chamber
Roll: Manipulation + Empathy, difficulty 8
By spending three blood points, the vampire may animate, give a limited sentience to, and command (to an extent) a 10' × 10' × 10' volume of stone.