RIFT

1 - THE JOINING
Sometimes called "tsutaeru" by the Gaki, this power allows them to silently communicate with both those around him and other Gaki. While this does not allow mind reading, attempts to communicate with Gaki are automatically successful unless the other Gaki is blocking such contact, and can be made over any distance. Communicating with non Gaki requires the user of this power to be within eyesight of his target.
System:
Wits + Linguistics roll against a difficulty of 7.

2 - GLIMPSE OF THE PAIN
With the second level of Rift, the Gaki begins to draw others into his realm of agony, if only for a moment. This power, called "tsukamu", allows (forces) a target to see the Gaki's own rift. This look at a whole microverse of guilt, sin, frustration and horror is often more than most can handle. Being blind or closing one's eyes can lessen the agony, but the rift is a complete sensory and psychic experience, so the victim may still be affected.
System:
the target, if a Vampire, must make a Courage roll with a difficulty of his own Humanity +2 or fall into a courage frenzy. For others, the Gaki must make and Perception + Intimidation roll with a difficulty of 6, resisted by the target's Willpower roll against the same difficulty. Each success the Gaki achieves means the target is incapacitated for an additional turn, frozen with horror at the monstrosity just seen.

3 - CROSSING THE IRON BRIDGE
At this stage in a Gaki's development, he begins to deal with his own inner demons. This power allows him to enter into his rift, confronting all that which make it hell. The Gaki actually disappears from the place he was, and will reappear there shortly.
System:
This is be on means a pleasant experience, and the character must make a Self-Control roll with a difficulty of his own Conscience for every turn he remains there. Some Gaki use this power for protection, some use it to deal with their own guilt, and some are rumored to have entered into their rift never to return again.
4 - JOURNEYING THE IRON BRIDGE
when a Gaki first becomes able to Cross the Iron Bridge, all he can take with him are those inanimate items which have a personal connection ( clothes, keepsakes, etc. ) and these just for a short time.
System:
With the fouth level of this power, the Gaki can take anything with him, but he must make a Stamina + Survival roll against a difficulty of 6. Failure means any item brought in falls from wherever the Gaki was holding it. In addition, the Gaki can stay in the rift for as long as he wants... or can.

5 - PASSING THE INNER REALM
At this point the Gaki begins to learn how to manipulate the rift, using this horror to his own advantage. While the rift is not infinite, it is subject only to the limits placed on it be the Storyteller. Thus the Gaki can travel through it, invisible to the outside world, to any point he could see before entering the rift. He can even enter the rifts of other gaki he could see before using this power.
System:
This movement takes as long as crossing the distance physically would, but the Gaki can avoid barriers, reappear behind foes, aviod attacks, etc. To use this power before an attack can hit requires a Wits + Dodge roll against the opponent's Dexterity +1.

6 - COLLECTION
Now the Gaki can manipulate objects without having to enter the rift. Collection allows him to send inanimate objects he touches into the rift or call back items which have stored there.

6 - TRANSPORT
A Gaki is able to Transport any object he can touch and send it through his rift to any point he can see. Targeting with this power requires a Dexterity + Athletics roll against a difficulty of 7. Botches may mean something else comes out.
7 - DOORWAY TO HELL
Generally a Gaki's rift comes with his wherever he goes. However, with the Doorway to Hell, the Gaki can create a physical enterance to his rift somewhere, one that anyone can enter. Settling up the doorway requires a location with an enterance way and the loss of a Willpower point - permanently. Note that the Gaki can still Crosst; Iron Bridge normally, and can then exit the rift through the doorway instead of reappearing at the spot he first went in. Others entering through the doorway are affected as though they had a Glimpse of the pain.

7 - EYES OF THE THIEF
An offshoot of Collection, this power lets the Gaki take any object he can see and send it into his rift. This requires a Perception + Alertness roll against a difficulty of 7. 8 - GATEWAY
With Gateway, the Gaki can send others through the rift just like he does when he uses Psassing the Inner Realm.
System:
The cost is two Willpower points ( one to send the target into the rift and one to get him back out ), and the target must deal with a Glimpse of the Pain along the way. The Gaki must make and targeting roll of Perception + Empathy to get the target to the right place, and must first touch him.
8 - TOUCH OF SIN
Now the gaki can actually grab others and bring them involuntarily into his rift with a Manipulation + Brawl roll against the target's Humanity +2. Those brought in by this power experience the same effects as someone getting a Glimpse of the Pain, but each turn he remains in the rift, the difficulty of his Willpower roll increases by one and the Gaki's decreases by one. Every time the victim botches a Willpower roll, he gains a Derangement. The victim can leave if he gains more successes on his roll, or the Gaki leaves the rift.
System:
Manipulation + Brawl V target's Humanity +2.

9 - IMPRISON
The victim imprisoned by the Gaki is caught in the rift until the Gaki cares to release him ( or the victim manages to find a Doorway, if there is one ).
System:
Imprisoning a victim in the rift requires the Gaki to make a Manipulation + Intimidation roll against the Willpower of whoever it is he holds. Three successes means the victim is sent to the Gaki's rift as in a Touch of Sin, except the Gaki need not spend Willpower to keep him there. Note that since many who are imprisoned are guaranteed to go mad if left in a Rift too long, this is a good way for a Gaki to lose Humanity.

10 - MANIFEST THE HORROR
Now the Gaki can not only pull others into his rift, but can open his rift onto the outside world. The effects of this power vary based on the individual Gaki, but he can loose any sort of torments found in the rift. This can include "oni" ( demons ), Hima, giant multi-headed, lightning-breathing lobster-eagles, whirling tornadoes of fire and light or anything else the Storyteller's fiendish imagination can come up with.
System:
everything this enters the world from the Gaki's rift costs the Gaki and Willpower point, and may be hostile to him ( it is his own version of hell, after all ). However, the Gaki can usually control the manifestations with a Charisma + Empathy roll with a difficulty of 7.