Shotgun Ammunition


Gauge Damage
8 8
10 8
12 8
20 7
.410 6
Modifier Damage Notes
Air Bomb + 2 Stun-damage explosion
Armor-Piercing Slug -1 Reduces body armor by half
BRI Slug +0 x1.5 range
Explosive +2 Exlposion
Fireball +2 Explosion
Flare N/A Blinds Target
Flechette +2 x1.5 range, halves
body armor
Ice +0 Hides cause of death
Lockbreaker -2 Used to open doors
Ropethrower N/A Launches a line
Rubber Shot +0 Converts damage to
Stun
Silenced -1 Silenced
Smoke N/A Creates a cloud of
smoke
Tear Gas N/A Creates a cloud of
tear gas



Shotgun Ammunition

Air Bomb: This shell is designed to explode in the air near the target, knocking him out. It causes two extra Health Levels of Stun damagein a 2-hex radius area.

Armor-Piercing Slug: A shotgun slug with an armor-piercing effect (body armor is halved).

BRI Slug: A slug that is made more in the shape of a bullet than normal slugs, giving it a greater range (x1.5 range).

Explosive: A slug that explodes upon impact, causing +2 Kill damage in a 2-hex radius.

Fireball: This shell is filled with flammable matter that bursts into a 1-hex radius fireball upon impact. Flammable objects caught in the area may catch fire.

Flare: This shell does no damage; rather, it blinds the victim temporarily. If the attack roll hits, the shooter rolls 8 dice, difficulty 7; every success achieved means one turn of blindness (each success on a character's dodge reduces this total by one). If 7 or more successes are achieved, the blindness may be permanent (Storyteller's discretion).

Flechette: Similar to flechettes used in bullets, but larger and more deadly.

Ice: A slug made of solid ice. Ice slugs don't do extra damage, but once they melt, the cause of death becomes a mystery.

Lockbreaker: This shell is filled with metallic powder, which makes it useful for blowing open locks. If used against a target, it does -4 damage.

Ropethrower: This is actually an attachment that uses the force of a shotgun shell to fire a rope and grapnel.

Rubber Shot: A shotgun shell filled with large rubber pellets. This converts the shotgun's damage to Stun.

Silenced: This flechette shell is contructed so that the gases that propel it are trapped inside the shell itself, silencing the round (+3 difficulty on rolls to perceive it).

Smoke: A miniature smoek grenade in the form of a shotgun shell; it creates a 3-hex radius cloud of smoke.

Tear Gas: A miniature tear gas grenade in the form of a shotgun shell; it creates a 3-hex radius cloud of tear gas (see Firearms chart for effects of tear gas)